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After the experience of the Nation's Cup; here we have a new Tournament : The Nation's 5-A-Side Tournament!
Croatia, Germany, Italy, the Netherlands, Portugal, Sweden, Turkey, the U.K. and U.S. are all signed on now.
What are you waiting for? Bring four of your friends and challenge the best world teams!
All Warband players should see the thread for more info! http://forums.taleworlds.com/index.php/topic,192513.0.html
Written by Jabs, proof-read by Austupaio.
News submitted by Austupaio.
Source : Taleworld's Forum |
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Hello all, the proprietor, Konar, recently handed me full administration of the site and while I'm happy to do articles on updates for the game itself as well all things mod related, such as my article on The Wild Wind below, I'm not very involved with the multi-player community.
So, here's where you come in. I'm willing to hire one person to become a journalist, author, writer, what ever you'd like to call yourself to the team to write about what's going on.
Be it tournaments starting, people winning tournaments, clans getting big, clans dissolving, clan skrims, clan rivalries, your feelings on the balance of a future update, even the goings on in cRPG or Mercenary if you play those, you're pretty much free to write what you like. A degree of impartiality is implied, I'm not going to be happy if you use your articles to call someone who bested you in a duel a big, fat faggot. On the other hand, if you write decent articles with some frequency, having a personality never killed anyone. Sort of.
Also, be aware that the site will be picking up in traffic (hopefully), there will be no payment and anyone is always allowed to submit news to the site. The person I hire, though, will get a few more rights and I'll pretty much be automatically approving what they write.
Feel free to nominate / vote for people who are willing to take the position as well, in the comments.
News submitted by Austupaio.
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Master Duellist Nakhuri returned to the Warband scene recently, unfortunately he wasn't very good.
News submitted by Austupaio.
Source : The duellist himself. |
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The Wild Wind modification is reported to be released (an initial alpha, actually) three days from now, on the 8th, and from what I've seen, I'll have to re-download Warband just to play it.
This modification is largely being worked on by Shredzorz, with some help from the community in the form of helpful testers and some O.S.P. artists.
This modification, for those of you who haven't looked it up, will be based in late nineteenth century, western America with all of the six shooters and dust you would expect.
The main feature that Shredzorz, and the followers of the mod, were excited for is the building system which I don't actually have many details on, but you'll be able to make props (such as wooden boards, doors and so on) to build homes, shops, forts or anything you can think of.
Along with that feature (many others not listed) the mod will play out similar to Persistent World with less focus on mining, if I understand correctly.
Here. Have questions and answers and stuff.
Q: So, Shredzorz, who are some the contributors to 'The Wild Wind'? A: Pretty much just me and the testers, if you count them. The only outside help is one OSP pack full of horses and people answering my questions in the modder Q&A thread.
Q: So does Valmy actually help out or does he just lolly-gag around? A: He used to be my go-to guy for testing the mod, but he doesn't do that anymore. Every time I ask him to help he claims to hate Warband. I know the feeling.
Q: Have your testers been quite helpful for sorting out the bugs? A: Definitely. Were it not for them I wouldn't have found even a fraction of the bugs that have now been fixed. What happens when I test my own mods is that I avoid things that I know don't work, which is obviously not good for finding for bugs. I also tend to forget about bugs I've found the second I exit the game, because I don't write anything down.
Q: Has the development process been up-beat for you so far? A: It was really exciting at first. Then I got more ideas and it got more complicated and less silly, which was actually even more exciting. Then I realized it was more fun when it was silly. But, oh well. I think most people like it more complicated and serious anyway. The good news is that I've put in server options that disable things like resource gathering and dying, if you just want to build stuff.
Q: How do you feel about the Wild Wind in comparison to your first pet project, Age of False Innocence? A: The biggest difference between the development of The Wild Wind and Age of False Innocence is that I'm a competent mod creator now. AoFI really wasn't fun to make. It had too many factions. Reskinning that shitty uniform model 30+ times got old quickly. And add to that the fact that no even played the mod. So TWW is much more fun, but so is almost anything else. Hey, I played it! I can see where you're coming from though.
Q: Did you have any plans for the art or code content of Age of False Innocence, now that this is your main project? A: Nope. I do have a singleplayer version of AoFI in the works, but that will probably never come out.
Q: So how did you come to the decision it was time to release? Did it just feel ready? Was it the constant hounding? A: Here's how it went down. I played the mod a bit, decided it was ready for open alpha testing, and gave myself a week because I knew there was no way it was ready. Giving myself a week turned out to be a good idea, considering more bugs have gotten fixed now than any other time.
Q: Do you feel the coming version will be mostly enjoyable, or there a still a lot that needs to be 'ironed out'? A: Well, it's definitely fun to play. With that said, I think people have their expectations set too high. There isn't a whole lot of content yet. Everyone right now is just a test monkey. It's fine to enjoy being a test monkey, but you're all still test monkeys. Honestly, I just want to see what people do with the mod. Of course the first thing is that people will build a giant penis with the props, but beyond that I have no idea how this is going to play out. Should be fun to watch.
Q: Do you have a favourite feature in your mod? A: I like the building system. It's the whole reason the mod was made in the first place. I think most people will probably enjoy it too, as well as the resource gathering and crafting.
Q: What about a favourite killing device? A: That would easily have to be the Schofield revolver. Not only is it a cool weapon by itself, but it's probably the best model/texture I've ever made. I also like the cavalry saber, because swords are cool.
Q: Any last notes or maybe a shout out? A: Nothing that I can think of. Just that I hope everyone has a good time with this very very early release of the mod.
Thanks, Shredzorz, I look forward to downloading it and trying to get into one the undoubtedly full servers.
Here's a link to his mod page. THE WILD WIND As well as a link to the O.S.P. horse pack he mentioned. MORE HORSES
I suppose that's the end of the article.
News submitted by Austupaio.
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A new version 0.9.0 of the great 1866 Wild West Mod has just been released !
Here's the story: It has been a year since the American Civil War ended. The fighting may have stopped back east, but it has begun anew along the US/Mexican border. To the north, Apaches and Comanches fight to maintain their way of life. To the south, Mexico keeps a cautious eye on the ever expanding might of the United States. And everywhere, bandits, outlaws, and corrupt lawmen continue to pillage villages and rob banks.
Climb into your saddle and make your mark on one of the wildest places in the west. Join the US army and become an honest man, or lend your hand to a bandit chief for a fistful of dollars.
1866 aims to bring the atmosphere of the most famous western movies to Mount and Blade. More than 65 brand-new detailed and realistic firearms await you. Whether you use them for good or bad is up to you.
Feature list: # New Firearms: More than 65 realistic, period-accurate firearms, including the famous Colt M1851 Navy and the Winchester 1866. # New Clothing: Many new western outfits and hats have been added to bring you back to the old west, including some historical military uniforms for the United States and Mexico. # New Melee Weapons: Dozens of melee weapons have been added. # New Factions (major): Four civilizations (The United States, Mexico, Apaches and Comanches) and three gang types(Outlaws, Bandits and Lawmen) to join. # New Factions (minor): Renegade Confederates, Indian Raiders, Mexican Imperialists, and Scalphunters now roam the map. The player can be friendly or hostile with these factions, and even recruit troops from them. # New Scenes: Every town and village has been redone (once again!) to make the player feel like they're in the old West. # New Troop Trees: Varied troop trees designed to highlight each faction's strengths and weaknesses. # New Sounds: including distinct sounds for different weapons, ricochets, and explosions. # New UI: featuring art from famous western artists, the user interface is designed to bring the M&B feel into the era of the old west. # New Effects: Custom weapon particle effects and animations. # New Quests: including working wanted posters with bounty rewards and duels, town shootouts, stagecoach robberies, bank robberies, and ambushes for honorable/dishonorable characters! # New Map: Based on the border region of Texas, Mexico, and New Mexico. Includes new icons for towns, villages, armies, animals. # New Character Customization: including new races (American, Mexican, Native American) for both sexes: improved faces, facial hair, and even customizable warpaint! # New Characters: Historical characters lead the armies of each civilization, and fictional companions can join your army. # New Banking Features: For those of you who would rather put money in a bank than rob it. # New Hunting Features: Hunt the native wildlife to sustain your armies and for their valuable hides. # New Quick Battles: including Gettysburg, a Camp Defense during a Comanche Raid, and more to get you right into the action. # New Battle Scenes: Customized to recreate the wilderness of the American southwest. # New Music: brings the western atmosphere to life. All music included is copyrighted and is by 1866 with permission. # New Bleeding Feature: Non-player Troops who have sustained heavy damage become less effective and will die or lose consciousness after some time. # New Skills: Stockpiling allows players to use larger bags of ammunition. # Shotguns\Dynamite: Shotguns can now hit multiple targets, but at long range the damage is greatly decreased. Dynamite excels at taking out large groups. # New Enemies: A greater variety of enemies can now be found on the world map. # New Horses: A wide variety of horses historically found in the west are now available. # New Animations: Animations have been improved to make the gunplay more realistic. # New Voice Acting: Voice acting for all troop races and sexes. Command sounds have been added for male troops. # Improved Flora: Better plants from the American Southwest. # Death Cam: So you can watch your troops continue the fight when that stray bullet takes you out unexpectedly. # Faction Relation Cooldown: The relation impact of your actions fades with time.
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March 29th, 2011 - 08:41 By Konar |
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 As you have seen we have been quite inactive lately. If you like to write, share your experience and your thoughts with around 30 000 visitors every month, and can spare a few minutes each week, then you can join us !
All you have to do is to register and check this forum thread to write a few words about you ! :)
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March 28th, 2011 - 12:21 By Konar |
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 | Mount and Blade: With Fire and Sword preview |
Screenshots |
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Tom from the CalmDownTOm website has informed us he posted a With Fire & Sword review on his website. You can read the article here
Source : CalmDownTom.com |
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March 21st, 2011 - 09:49 By Konar |
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Here's probably the most crazy classic Mount & Blade Mod (it's NOT for Warbands), this is definitely THE horror mod in M&B! Don't play this at night kids !
Solid and Shade will incorporate the basic native game elements into a darker game world. The Necronomicon exists - a book of evil spells enabling the player to create legendary black magic items, and even raise the dead for their bidding. Corpse harvesting (from combat, grave robbing, or slaying prisoners), and the subsequent dismemberment of the bodies, will yield thirteen of the most needed ingredients: Head, Torso, Hands, Feet, Skin, Flesh, Bones, Eyes, Brain, Heart, Liver, Entrails and Blood. And these parts can even be recombined into patchwork corpses, for ease of storage and transportation. Crafted items include a Ouija Board, needed for calling the spirits to raise the dead - the Hand of Glory, increasing the player character's spotting skill - and Pandora's Box which allows more needed storage space for a skilled Necromancer - and many more. I have some practical knowledge of the occult, and therefore intend to make this mod as "realistic" as possible, without sacrificing playability or a certain amount of dark fantasy.
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November 14th, 2010 - 22:19 By Konar |
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woyo-sensei has released a nice Warbands mod, featuring Japanese medieval units! The Shogun Mod is about Sengoku Period in Japan, one of biggest civil war in this country.
Features: - every old kingoms has been renamed as a clans (clans/family: Imagawa, Hojo, Oda, Mori, Takeda, Shimazu) - added two new factions: Monk-Fanatics and New World (Portugals and Spanish) - non-playable - a lot of new weapons: katana, no-dachi, odachi, wakizashi, tanto, yari, naginata, nagamaki and many, many more - new beautiful samurai and ashigaru armors and helmets (kabuto) - new sounds (More Metal Sounds Mod), music (from Shogun - Total War) - Diplomacy Mod v3.0 (English and Polish version available) - almost every lord`s name are changed to random Japanesse name - and many more...
Update 07.11.2010 [*]New city - Tokyo, done from scratch, with beautiful temple, huge castle and arena. Not finished yet, but now you can see, how it will be look in next release :) [*]New arena interior in Tokyo, done from scratch [*]Many new kimonos for civilians, Daymios, arena fighters and others [*]New weapons like Otsuchi - giant sledgehammer, Kanabo and Legendary Odachi and many more [*]3 new maps for multiplayer (only for Hojo and Imagawa clans) and 2 new maps for quick battles! [*]Ninja attack script now working very, very good! (Thanks to Daedalus) [*] and many more...
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November 8th, 2010 - 18:39 By Konar |
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Furok has posted several new screenshots of his upcoming Warhammer - GRIM AGE mod in our forums. This time you can see these "nice" skeletons !
You can also watch a slow-motion youtube video here!
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October 14th, 2010 - 20:29 By Konar |
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N0ught is working on his DUNE : The battle for Arrakis mod bas on the famous books. You can see several work in progress screenshots below. More information in this thread.
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September 19th, 2010 - 22:09 By Konar |
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The famous The Last Days mod, based on the Lord of the rings book and movies, is still being converted and enhanced for the 1.011 version of Mount & Blade (not Warbands). The team posted several impressive preview screenshots of their scenes.
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September 14th, 2010 - 18:12 By Konar |
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Furok has posted several screenshots of his upcoming Warhammer - GRIM AGE mod in our forums.
You can see on the pictures the impressive Chaos Warrior. He posted also units trees of the different faction, several impressive units sketches and gameplay features.
You can post in this thread what you think about it!
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September 13th, 2010 - 19:48 By Konar |
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Prophesy of Pendor fantasy mod has been updated to v3.01, it is a full expansion of the Mod with many new features as you can see on the list below! This is for older version of M&B, not for Warbands!

If you've not tried this mod yet, you really must do it! As saxondragon wrote us, the general goal of this mod is:
-To increase the amount of interesting encounters that they player can interact with. -Raise the level of dynamic events so that the game map starts to change faster. -Raise the level of difficulty by forcing the player to not generalize the various factional lords. ie.. give the factional lords more perceptible personality. -Give the player more game events, and problems to work with during mid to late game stages of play. - Increase the range of what is possible in the game. - Increase replay value.
--------------------------- 2.5 to 3.0 Changelog --------------------------- • More mid/late game relevant quests that improve how you interact with your holdings. We have added 96 quests that originate with messages from the stewards and village elders of your holdings. Each quest has 4 different options on how to deal with it and the results depend upon the steward and player skills. • Expanded use of Qualis Gems to gain Better Armor and Weapons inclusive of Noldor Armor and Weapons and the ability to hire Noldor Troops. • New graphic town models for the Empire and D'shar Villages. We had to scale back the town models for the Warband port… • Even More Enhanced companion dialog and interaction • Possible to Join Knighthood orders and once inducted, gain a full set of armor of the order • Improved the amount and variety of minor spawns. Increased this once again.. • Created Mercenaries and included logic that sometimes the minor personalities (Adventure party types) will join faction Kings. Also sometimes the Leader of these mercenaries are parked in the castle and dialog is possible with them to learn more about them. • Added new weapon models and new items and integrated those into the existing troops. We added even more with this update.. over 20 new weapon models making very distinctive look and feel for various factions. •Improve the economic model so that it has more relevance to game play • Modified Items based upon Models • Added Kt0’s Auto-resolve and improving the logic behind it. • Added Kt0’s Improved Auto-Loot. • Added Death Cam.. so if you fall in battle your “view” can rove around the battle field • Tabard Backs now correctly blends with Pop Banners for Heraldic Armors. • Village Troop composition now determined by types of improvements at the location. • Extensive work to remove old textures, sounds, resources to improve performance and overall size. •Minor factions are harder to eliminate so they will last longer and be a factor into the mid to late game. Reduced the chance to get minor faction personality spawns. •Main factional leaders (Kings, Dukes and some Barons or their respective equivalent) will have their own unique troops that will give a wider variance to the various factions and specific leaders. There are 36 unique Lords that have “non standard” troops. •A new Knighthood Order that is Evil •Deeper storyline that is found within the game itself. •Knighthood Orders produce troops for NPC lords.. and create “Questing Knights” that can be found roaming around. •Plugged holes so that the player cannot “rescue” troops over level 40… this increases difficulty •new items, rebalance old items •Revised trade routes to be more realistic. •Tournaments are much more difficult than before. •Modified the map to be more realistic, much more 3D and expanded the playable area. •Cleaned up the map and removed the odd river between the Jatu and Noldor.. •Improved chances for traveler treasure maps. •Improved chances for Red Brotherhood offers of troops.. •Change initial player relations to 0 for all towns, castles and villages.. •Implemented the new artwork and updated existing models and textures as provided by the Pop Artist Team. •Changed color of the Adventure Parties and improved their membership. •Militia Patrols and refugees are now the same faction as the village they come from. •Some Signature Spawns now will create Vanguards and Patrols •Signature Spawns are now listed as the Leader (using their tactics skill) of their respective party. •More smaller minor spawns •Improve the D'Shar troop tree line •Implementing Noble Recruits that are generated from Towns and Castles that are used to train up to the elite troop tree lines. •Added an Achievements report page •We added new companions, and removed few others. •Additional Music.. with enhanced logic as to when they are played. •Improved rumors. •Added new modifier for many items
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September 13th, 2010 - 19:38 By Konar |
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 | The Eagle and the Radiant Cross converted to Warbands |
Screenshots |
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The great Eagle and the Radiant Cross has been converted to Warbands!

* All factions, troops, and features ported, with minor adjustments and inclusion of Warband items in certain cases * Formations (working as it did before: J to follow you, K to follow Standard Bearers, U to cancel)
* Tournament items changed: Crossbow is now Blunderbuss * Each town gets its faction's armor/helmet in tournaments, mostly color-coordinated (now by Heraldrics) * Tournament fighter retinue expanded with regional/town/faction troops and other heroes * hatonastick's Tournament Jouster fix
* Faction-specific equipment now only available in its own towns * Bandits and deserters now infest villages according to their region * Villages now get faction reinforcements * Losing battles will cause you to lose more items * You can now whack people with your gun by pressing X to switch to melee
* You can recruit faction town troops as mercenaries if you own the town of a defeated faction * You can also recruit faction volunteers in taverns * You will now be addressed as a Lord of the realm when you pledge allegiance and receive an item * Standard Bearers now increase morale and decrease upgrade costs * Limited vision Deathcam * Lancers will get swords in sieges and bandit raids * Many patrol command options * New bandit lairs and corresponding dialogs/scenes
* More Metal Sound Mod * Diplomacy by Waihti (modified) * parts of rubik's Custom Commander * Psiphoon's musket and other animations * Silver Wolf's lod pack and normal maps * LDKsoldier's Reworked Armor 1.6
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September 12th, 2010 - 09:41 By Konar |
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