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  National Tournament : 5-A-Side! Multiplayer    
After the experience of the Nation's Cup; here we have a new Tournament : The Nation's 5-A-Side Tournament!

Croatia, Germany, Italy, the Netherlands, Portugal, Sweden, Turkey, the U.K. and U.S. are all signed on now.

What are you waiting for?
Bring four of your friends and challenge the best world teams!

All Warband players should see the thread for more info!
http://forums.taleworlds.com/index.php/topic,192513.0.html

Written by Jabs, proof-read by Austupaio.

News submitted by Austupaio.

Source : Taleworld's Forum
  September 10th, 2011 - 02:46 By Austupaio   Comment (1)  

  MountFanBlade needs an author for MP-related articles! About our website    
Hello all, the proprietor, Konar, recently handed me full administration of the site and while I'm happy to do articles on updates for the game itself as well all things mod related, such as my article on The Wild Wind below, I'm not very involved with the multi-player community.

So, here's where you come in. I'm willing to hire one person to become a journalist, author, writer, what ever you'd like to call yourself to the team to write about what's going on.

Be it tournaments starting, people winning tournaments, clans getting big, clans dissolving, clan skrims, clan rivalries, your feelings on the balance of a future update, even the goings on in cRPG or Mercenary if you play those, you're pretty much free to write what you like.
A degree of impartiality is implied, I'm not going to be happy if you use your articles to call someone who bested you in a duel a big, fat faggot. On the other hand, if you write decent articles with some frequency, having a personality never killed anyone. Sort of.

Also, be aware that the site will be picking up in traffic (hopefully), there will be no payment and anyone is always allowed to submit news to the site. The person I hire, though, will get a few more rights and I'll pretty much be automatically approving what they write.

Feel free to nominate / vote for people who are willing to take the position as well, in the comments.

News submitted by Austupaio.

  September 6th, 2011 - 20:35 By Austupaio   Comments (5)  

  The Chaotic Breeze General    
The Wild Wind modification is reported to be released (an initial alpha, actually) three days from now, on the 8th, and from what I've seen, I'll have to re-download Warband just to play it.

This modification is largely being worked on by Shredzorz, with some help from the community in the form of helpful testers and some O.S.P. artists.

This modification, for those of you who haven't looked it up, will be based in late nineteenth century, western America with all of the six shooters and dust you would expect.

The main feature that Shredzorz, and the followers of the mod, were excited for is the building system which I don't actually have many details on, but you'll be able to make props (such as wooden boards, doors and so on) to build homes, shops, forts or anything you can think of.

Along with that feature (many others not listed) the mod will play out similar to Persistent World with less focus on mining, if I understand correctly.

Here. Have questions and answers and stuff.

Q: So, Shredzorz, who are some the contributors to 'The Wild Wind'?
A: Pretty much just me and the testers, if you count them. The only outside help is one OSP pack full of horses and people answering my questions in the modder Q&A thread.

Q: So does Valmy actually help out or does he just lolly-gag around?
A: He used to be my go-to guy for testing the mod, but he doesn't do that anymore. Every time I ask him to help he claims to hate Warband. I know the feeling.

Q: Have your testers been quite helpful for sorting out the bugs?
A: Definitely. Were it not for them I wouldn't have found even a fraction of the bugs that have now been fixed. What happens when I test my own mods is that I avoid things that I know don't work, which is obviously not good for finding for bugs. I also tend to forget about bugs I've found the second I exit the game, because I don't write anything down.

Q: Has the development process been up-beat for you so far?
A: It was really exciting at first. Then I got more ideas and it got more complicated and less silly, which was actually even more exciting. Then I realized it was more fun when it was silly. But, oh well. I think most people like it more complicated and serious anyway. The good news is that I've put in server options that disable things like resource gathering and dying, if you just want to build stuff.

Q: How do you feel about the Wild Wind in comparison to your first pet project, Age of False Innocence?
A: The biggest difference between the development of The Wild Wind and Age of False Innocence is that I'm a competent mod creator now. AoFI really wasn't fun to make. It had too many factions. Reskinning that shitty uniform model 30+ times got old quickly. And add to that the fact that no even played the mod. So TWW is much more fun, but so is almost anything else. Hey, I played it! I can see where you're coming from though.

Q: Did you have any plans for the art or code content of Age of False Innocence, now that this is your main project?
A: Nope. I do have a singleplayer version of AoFI in the works, but that will probably never come out.

Q: So how did you come to the decision it was time to release? Did it just feel ready? Was it the constant hounding?
A: Here's how it went down. I played the mod a bit, decided it was ready for open alpha testing, and gave myself a week because I knew there was no way it was ready. Giving myself a week turned out to be a good idea, considering more bugs have gotten fixed now than any other time.

Q: Do you feel the coming version will be mostly enjoyable, or there a still a lot that needs to be 'ironed out'?
A: Well, it's definitely fun to play. With that said, I think people have their expectations set too high. There isn't a whole lot of content yet. Everyone right now is just a test monkey. It's fine to enjoy being a test monkey, but you're all still test monkeys. Honestly, I just want to see what people do with the mod. Of course the first thing is that people will build a giant penis with the props, but beyond that I have no idea how this is going to play out. Should be fun to watch.

Q: Do you have a favourite feature in your mod?
A: I like the building system. It's the whole reason the mod was made in the first place. I think most people will probably enjoy it too, as well as the resource gathering and crafting.

Q: What about a favourite killing device?
A: That would easily have to be the Schofield revolver. Not only is it a cool weapon by itself, but it's probably the best model/texture I've ever made. I also like the cavalry saber, because swords are cool.

Q: Any last notes or maybe a shout out?
A: Nothing that I can think of. Just that I hope everyone has a good time with this very very early release of the mod.

Thanks, Shredzorz, I look forward to downloading it and trying to get into one the undoubtedly full servers.

Here's a link to his mod page.
THE WILD WIND
As well as a link to the O.S.P. horse pack he mentioned.
MORE HORSES

I suppose that's the end of the article.

News submitted by Austupaio.

  September 5th, 2011 - 22:14 By Austupaio   Comments (2)  

  Join the MFB website team ! About our website    

As you have seen we have been quite inactive lately. If you like to write, share your experience and your thoughts with around 30 000 visitors every month, and can spare a few minutes each week, then you can join us !

All you have to do is to register and check this forum thread to write a few words about you ! :)


  March 28th, 2011 - 12:21 By Konar   Comment (0)  

  Shogun Mod v 0.30 Addon release    
woyo-sensei has released a nice Warbands mod, featuring Japanese medieval units! The Shogun Mod is about Sengoku Period in Japan, one of biggest civil war in this country.

Features:
- every old kingoms has been renamed as a clans (clans/family: Imagawa, Hojo, Oda, Mori, Takeda, Shimazu)
- added two new factions: Monk-Fanatics and New World (Portugals and Spanish) - non-playable
- a lot of new weapons: katana, no-dachi, odachi, wakizashi, tanto, yari, naginata, nagamaki and many, many more
- new beautiful samurai and ashigaru armors and helmets (kabuto)
- new sounds (More Metal Sounds Mod), music (from Shogun - Total War)
- Diplomacy Mod v3.0 (English and Polish version available)
- almost every lord`s name are changed to random Japanesse name
- and many more...


Update 07.11.2010
[*]New city - Tokyo, done from scratch, with beautiful temple, huge castle and arena. Not finished yet, but now you can see, how it will be look in next release :)
[*]New arena interior in Tokyo, done from scratch
[*]Many new kimonos for civilians, Daymios, arena fighters and others
[*]New weapons like Otsuchi - giant sledgehammer, Kanabo and Legendary Odachi and many more
[*]3 new maps for multiplayer (only for Hojo and Imagawa clans) and 2 new maps for quick battles!
[*]Ninja attack script now working very, very good! (Thanks to Daedalus)
[*] and many more...




  November 8th, 2010 - 18:39 By Konar   Comments (3)  

  Warhammer Skeletons Screenshots    
Furok has posted several new screenshots of his upcoming Warhammer - GRIM AGE mod in our forums. This time you can see these "nice" skeletons !

You can also watch a slow-motion youtube video here!



  October 14th, 2010 - 20:29 By Konar   Comments (4)  

  DUNE mod Screenshots    
N0ught is working on his DUNE : The battle for Arrakis mod bas on the famous books. You can see several work in progress screenshots below. More information in this thread.



  September 19th, 2010 - 22:09 By Konar   Comment (0)  

  Warhammer - GRIM AGE Screenshots    
Furok has posted several screenshots of his upcoming Warhammer - GRIM AGE mod in our forums.

You can see on the pictures the impressive Chaos Warrior. He posted also units trees of the different faction, several impressive units sketches and gameplay features.

You can post in this thread what you think about it!



  September 13th, 2010 - 19:48 By Konar   Comment (1)  

  The Eagle and the Radiant Cross converted to Warbands Screenshots    
The great Eagle and the Radiant Cross has been converted to Warbands!



* All factions, troops, and features ported, with minor adjustments and inclusion of Warband items in certain cases
* Formations (working as it did before: J to follow you, K to follow Standard Bearers, U to cancel)

* Tournament items changed: Crossbow is now Blunderbuss
* Each town gets its faction's armor/helmet in tournaments, mostly color-coordinated (now by Heraldrics)
* Tournament fighter retinue expanded with regional/town/faction troops and other heroes
* hatonastick's Tournament Jouster fix

* Faction-specific equipment now only available in its own towns
* Bandits and deserters now infest villages according to their region
* Villages now get faction reinforcements
* Losing battles will cause you to lose more items
* You can now whack people with your gun by pressing X to switch to melee

* You can recruit faction town troops as mercenaries if you own the town of a defeated faction
* You can also recruit faction volunteers in taverns
* You will now be addressed as a Lord of the realm when you pledge allegiance and receive an item
* Standard Bearers now increase morale and decrease upgrade costs
* Limited vision Deathcam
* Lancers will get swords in sieges and bandit raids
* Many patrol command options
* New bandit lairs and corresponding dialogs/scenes

* More Metal Sound Mod
* Diplomacy by Waihti (modified)
* parts of rubik's Custom Commander
* Psiphoon's musket and other animations
* Silver Wolf's lod pack and normal maps
* LDKsoldier's Reworked Armor 1.6




  September 12th, 2010 - 09:41 By Konar   Comment (0)  

  Mount&Blade: Warband version 1.130 is released Official    


Mount&Blade: Warband version 1.130 is released!

You can find the changelog here;

Changelog:

NEW!!!

* 3 Amazingly awesome multiplayer maps!
* Forest Hideout: Perfect for team play modes like TDM, CTF, and Conquest.
* The Arena: The go to place for battle, deathmatch, and duel modes.
* Jammeyyed Castle: A unique siege in the desert.

* New music and sounds have been added to single and multi-player modes.

Gameplay:

* Mahdaar Castle map has been slightly redesigned for better play.
* Warhorse & Charger stats have been balanced.
* Camp Followers and Sword Sisters now get Power strike skill.
* Swadian and Rhodok troops have been rebalanced.


Fixes:

* Village infestation quest is fixed.
* Bandit lair navigation meshes have been updated.
* Custom troop group behavior fix for defending castles.
* Some graphical fixes concerning specularity.
* Fixed banner display problems on heraldic armors.
* Non-English language fixes/additions.
* Various other bug fixes :)

News submitted by Jab.

Source : TaleWorld Site
  September 4th, 2010 - 19:41 By Konar   Comment (0)  

  New Mount&Blade: Warband version 1.127 Official    


Mount&Blade: Warband version 1.127 is released!

A new patch has been released by Taleworlds for Warband! This patch fixes several bugs and issues, and adds some new horses to the game. It also adds a new duel, in which its impossible to random anymore!

You can find the changelog here;

Changelog:

Features and Gameplay:
Content Additions:

* NEW! By community demand Duel mode is being introduced into multi-player. You can now partake in 1 on 1 protected duels.
* NEW! Server setting to disallow ranged weapons, get rid of pesky archers with one click!
* NEW! Two new horse armors have been added for Steppe and Sarranid factions.

Gameplay:

* Bow accuracy has been rebalanced, higher tier bows are even better, with low tiers being slightly more inaccurate.
* AI Bots in multi-player have been changed to be more difficult in dedicated servers.
* Economy balance is somewhat tied to campaign difficulty setting.
* Minor Khergit troop stat changes.
* Knock down chances have been reduced.

Fixes:

*AI is no longer able to hit allied horses in single player.
*A minor bug in the spy meeting quest has been fixed.
*Links to finished quests will no longer appear in other notes.
*Several new and useful operations have been added for modders.
*Some shield banners have been fixed for multi-player.
*Various other fixes for non English packs.
*Various other bug fixes.


News submitted by Jab.

Source : TaleWorlds Website
  July 23rd, 2010 - 19:52 By Jezze   Comment (1)  

  Ranger's Apprentice V3.0 now on MountFanBlade! Addon release    


Now in our download section, The Ranger's Apprentiece V3 for Mount&Blade Warband!

This mod, firstly developed for M&B Classic, made it to Warband! With a lot of new features, and an interesting story, its a recommendation to play it.

You can download the mod here.

Features:

• New troops
• New factions
• New towns, castles and villages
• New map
• Larger party sizes
• A specific troop has extremely fast horses
• Much stronger troops
• Larger tournament bets
• New initial choices
• Improved morale
• You can command larger parties
• Stronger lords and kings
• More recruits
• Larger ransom sums
• Double-knife defense from the series stories
• More Lords Parties
• More Caravans
• More taxes
• A new pack of weapons and armour
• Faster siege towers
• Sea Battles
• Sailing
• More mercenaries



Source : TW Forum Ranger's Apprentiece Mod Board
  July 19th, 2010 - 18:13 By Jezze   Comment (1)  

  Closing Battlegorund.eu Servers Multiplayer    
Jab: I think this is the worst news since the betatesting period...

_Benedict_, Admin of Battlegorund eu Servers and TS2/3 services closed up after 30/09/2010 due to recent hackers attack.

I want to remind everyone that the servers Battleground.eu were among the first servers in addition to the Free TS2 / 3, then contributed to the growth of the international community. There have been rumours though that the Teamspeak 3 server will be kept open by other volunteers. Let's hope they will do this, since this is a mayor gathering point for the European Warband community.

You find tread of closing servers here:...
http://forums.taleworlds.com/index.php/topic,81182.msg2980183.html#msg2980183

I think a message of thanks would be appreciated...

News submitted by Jab.

Source : Taleworlds Forum
  July 19th, 2010 - 17:09 By Jezze   Comment (0)  

  "Persistent World" MOD per Multiplayer Multiplayer    


The Persistent World mod, something closer than ever at MMORPG, now in open beta for Mount&Blade Warband.

You can find information and the download here;
http://forums.taleworlds.com/index.php/topic,124321.0.html

1 Map
No 'rounds'
No 'teams'
No rules,

1.4 Megabytes of Sandbox Goodness.


BUG LIST:
1. Water is still accessible - more barriers required.
2. Strings on jousting equipment are incomplete.


News submitted by Jab.



Source : [M] Persistent World MOD PWMOD_v1b for 1.125
  July 15th, 2010 - 05:05 By Jezze   Comment (0)  

  Mount&Blade Warband: New Patch 1.126 Official    


TaleWorld release the new Patch for M&B Warband version 1.126.

Features and Gameplay:

* NEW! Gameplay features have been added, now players have the ability to build production houses that produce valuable goods such as iron, wine, velvet and more. The building of production houses is accessible through guild masters in towns. Also players may visit these newly modeled scenes via the town menu.
* New Swadian houses have been added to major Swadian towns.
* New, AI Behavior enables more realistic AI lord behaviors, such as AI lords collecting taxes.
* Campaign difficulty has been rebalanced, hard mode is now even more challenging with AI lords recruiting troops faster.
* Economy parameters such as taxes from fiefs and raiding outcomes, have been balanced.
* The Khergit faction has been given some much needed love and as a result has had their troops and items rebalanced.
* Khergits get modified hats and steppe armor instead of leather vests in multi-player.
* Man-hunters and high tier slaver troops have been given an overhaul and have top tier troops equal to other top tier army troops.
* Weapons that cannot be used to block can now do feint attacks.
* All items from hammers to warhammers and spiked clubs to iron maces now have knockdown capabilities.


Technical:

* New flags for items are added and new operations are defined to give more freedom to modders.
* Out of memory errors while rendering are now handled more properly.
* Fixed a bug that caused AI lords to have too many high level troops.
* Several bug fixes to the level editor.
* Lots of other bug fixes and some healthy re-balancing/improvements in both single and multi-player modes.


You can download the new version here;
http://www.mountfanblade.com/index.php?cat=patches&id=8

News submitted by Jab.

Source : M&B Warband Patch 1.126
  July 8th, 2010 - 04:54 By Jezze   Comment (0)  

 
 
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