* 3 Amazingly awesome multiplayer maps! * Forest Hideout: Perfect for team play modes like TDM, CTF, and Conquest. * The Arena: The go to place for battle, deathmatch, and duel modes. * Jammeyyed Castle: A unique siege in the desert.
* New music and sounds have been added to single and multi-player modes.
Gameplay:
* Mahdaar Castle map has been slightly redesigned for better play. * Warhorse & Charger stats have been balanced. * Camp Followers and Sword Sisters now get Power strike skill. * Swadian and Rhodok troops have been rebalanced.
Fixes:
* Village infestation quest is fixed. * Bandit lair navigation meshes have been updated. * Custom troop group behavior fix for defending castles. * Some graphical fixes concerning specularity. * Fixed banner display problems on heraldic armors. * Non-English language fixes/additions. * Various other bug fixes :)
A new patch has been released by Taleworlds for Warband! This patch fixes several bugs and issues, and adds some new horses to the game. It also adds a new duel, in which its impossible to random anymore!
You can find the changelog here;
Changelog:
Features and Gameplay: Content Additions:
* NEW! By community demand Duel mode is being introduced into multi-player. You can now partake in 1 on 1 protected duels. * NEW! Server setting to disallow ranged weapons, get rid of pesky archers with one click! * NEW! Two new horse armors have been added for Steppe and Sarranid factions.
Gameplay:
* Bow accuracy has been rebalanced, higher tier bows are even better, with low tiers being slightly more inaccurate. * AI Bots in multi-player have been changed to be more difficult in dedicated servers. * Economy balance is somewhat tied to campaign difficulty setting. * Minor Khergit troop stat changes. * Knock down chances have been reduced.
Fixes:
*AI is no longer able to hit allied horses in single player. *A minor bug in the spy meeting quest has been fixed. *Links to finished quests will no longer appear in other notes. *Several new and useful operations have been added for modders. *Some shield banners have been fixed for multi-player. *Various other fixes for non English packs. *Various other bug fixes.
Looking at the site of TaleWorlds, in the bottom right of main page, I found this advertisement;
Careers at TaleWorlds
TaleWorlds Entertainment is always on the lookout for talented programmers, graphic designers, 3d artists and game development professionals. If you feel that you would be a good candidate, please send your resume and cover letter to jobs@taleworlds.com.
Please note: All work samples should be given through web-links, please do not email files to us.
We are very happy to announce our newest team-member, Jab!
He will join MountFanBlade and post news over time for our beloved news-site! Seeing his keen eye for latest news, we would be crazy not to ask him to join MFB.
Anyway, we hope you will have a great time here, and more news can be added to MountFanBlade over time thanks to your addition!
We have added some new modding tools for Mount&Blade and Mount&Blade: Warband to the Utility section of MountFanBlade. These tools will make your Mount&Blade modding a lot easier!
Recently the forum of Taleworlds was reorganised by the administration staff of Taleworlds. This was mostly done to create a better overview into the tutorials, coding knowledge and all kind of questions by members. Also with the coming of Warband and it's modding apprentices, the Forge became even less over-viewable and transformed into a small chaotic mess.
The administration staff appointed two experienced modders to moderate these boards. The chosen ones which were appointed, are Highelf and Yoshiboy. Their official names are actually Modification Area Moderators, but lets call them MAM's for easiness.
The MAM's arranged several sub-boards to create a better view on all knowledge posted there, for the easiness of finding information for the people who want to make mods, edit their games, make models or mess around in module files.
You can find the new boards here. So you can see for yourself how they organised it.
This promises a whole lot of new mods for Warband and M&B, since this is better organised than they used to have. The MAM's did good on this for the community, because this is way easier to find info and use it as a resource for modding and modelling.
So happy modding and modelling to everyone! I bet you can find it now!
As you can see we didn't update the site a lot lately and we apologize about it. It's because unfortunately all our team members are busy in real life and can't spare some time anymore for the site.
So if you want to lead that site and keep it alive you can contact us in the forums here.
Kolba has informed us that he's working on a new version 2.0 of Song of Taliesin. This new version will include lots of new units, items, custom scenes and settlements. Several new quest will be added too, and several guild houses and warrior/religious orders that you will be able to join too. For a more detailed list of features, check this thread.
HokieBT has released an updated version 0.901 of the great Star Wars Conquest Mod, which is the best star war mod available for Mount & Blade. This update contains the following:
- Many smaller changes and overall gameplay improvements. - Vector Dalon spent a lot of time working on the ships, planets, battlestations and other models on the world map. - Swyter worked on the user interface, animations, and new models like a power droid that refills ammo, and medical droid that refills health of your troops while in battle. - Pagan added more music and the rest of the team contributed more models, textures, or animations. - HokieBT spent time on improving the shipyards so more ships are available, working on arena fights, adding some random signs in scenes, new merchants at the shipyards, and some other changes.
Reviews of the multiplayer feature in Warband have begun to emerge. So if you're interested in different opinions on the matter - and perhaps thinking of buying it - here are some reviews:
There’s no denying the appeal of large-scale medieval combat with friends [...]. In that sense, Warband already stands in a field of its own, desperate to be crowned king of its niche market
I must say, the game is addictive. The different modes include deathmatch, capture the flag and defend territories. Overall it seems like it’s shaping up extremely well and I think it’s going to be what everyone wants it to be.
Another interview with lead developer Armagan Yavuz talking about the new feature of love and marriage in Mount & Blade: Warband (single player).
It might be difficult to hear all the words and therefore here's a paraphrased - and to some extend rephrased - version of the interview. (made by me, and I take full responsibility for any errors I might have made):
Armagan Yavuz: Another very exciting feature in Warband is being able to have romance and to be able to marry. Basically it was something players were asking for very much, and also, it's a very important aspect of real life, and we wanted to translate that into the game. In the Middle Ages romance for two people of nobility was in many ways different from what we have now, so that has been translated to the game. For a male character it's first of all to be able to meet with prospective ... um ... girlfriends or... what do you call them, I don't know. So basically you need to be invited into some kind of feast where there are young ladies present, and you'll then be able to talk to them. We have put this into certain mini-games. There are lots of things you can do: You can try to learn poetry by speaking to bards in taverns to impress ladies. You can try to impress them by your bravery by winning tournaments. And of course another challenge is that it won't be just a matter of winning the heart of the lady - you have to make her father accept you as a groom as well. Which is all together a different challenge, and for that you have to show that you are going to be a valuable ally.
If you are playing as a female character of course your option is to find a groom among the lords - the commanders in the game. But that's a challenge in itself as well, because again you have different options there. You'll be able to go various ways and you can try to use your attraction and try to marry a lord. Or also you'll be able to make a marriage for political gain as well. So there are lots of different challenges there as well because at that point - for example you have to make sure the groom you have selected will not object to the idea of marrying someone who's a better fighter than himself. So it will be a different kind of challenge.
At the recent Paradox Interactive Convention Armagan Yavuz - lead developer - was interviewed about the multiplayer feature in Warband. Warband is the expansion to Mount & Blade scheduled for release March 16. 2010.
WilliamBerne has released an updated version 3 of the impressive WWII:China Battlefield mod, which brings a lot of new great features as you can read below. You can also download the music pack for the mod here.
Here are news of the 3rd version:
1, Large scale usage of fully automatic weapons, artilleries and mines.
2, New tactic and formation functions with ultra high freedom: Combat Tactic and Squad Formation System Design your combat tactic plans against enemies. Assign your troops according to their arms of services to your squads. Array squads' formations at your pleasure. Under these 3 interfaces, you can click F1 to check their help files.
3, New Animations for different kinds of guns and mortars shooting poses
4, New items including flamethrower, new particle effects, some small creative changes and bug fixes.